Tutorial!
Alright! Hello!
This was more work than I expected, but the tutorial is back again, all fresh, new and shiny. It comes with an enhanced dialogue system. A big thank you goes out to Nathan Hoad - I created the dialogues with his wonderful Dialogue Manager as a base and am very fond of how writing with it works and how well (after some learning) it integrates with all of my systems!
That means, I am now in desperate need for feedback on the tutorial! How does it feel? Do you understand the game better? Does it make you smile? Or do you hate it and want it to burn in nuclear waste?
Also, you will find some more little additions and bug fixes. I have been working on an IOS version for tablets which made me dig into different screen sizes and UI positions a bit deeper. This might not be obvious in the current web build, but it will do a lot on other platforms later.
You might see the new camera movement for shooting stuff. I don’t know why i did not have it before, but now i like it and if you don’t, you will have some explaining to do!
Please, continue to share your thoughts and thank you for your time! Maxim
Files
Waste No Space
Strategic Precision Game - Shoot Waste into Space, Explore and don't drown!
| Status | In development |
| Author | ximossi |
| Genre | Strategy, Shooter |
| Tags | 2D, Atmospheric, kenneyjam, Mouse only, Physics, Sci-fi, Short, Singleplayer, Space |
| Languages | English |
More posts
- ui ui ui ui!13 days ago
- Is this it?19 days ago
- New goals! New visual help!30 days ago
- Iteration strikes again!33 days ago
- Tweaky tweaky.34 days ago
- Boom boom and Storms35 days ago
- Swoosh! Mag-Beam is here and Planets are back!36 days ago
- New Score system! And Chores :o38 days ago
- An honest day's work.Oct 08, 2025

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